Parallel manipulators are closed-loop mechanisms presenting superior performance compared to serial manipulators in terms of speed, accuracy, precision, and rigidity. They have been used in a large number of applications ranging from packaging to flight simulators, and have recently been more popular in the industry. Although parallel manipulators are fast enough for most of the industrial operations, certain packaging tasks, such as in food industry, require multiple objects to be picked at the same time. Considering randomly arriving objects on a conveyor, this task becomes challenging and cycle time increases. In this study, it is aimed at designing a two-degrees-of-freedom gripper for parallel manipulators in order to overcome this difficulty. Preliminary analyses have been performed using a three axis delta robot for a typical pick-and-place task. It was shown that the design reduces cycle time and the energy required to perform the task. This project has been done with financial support from the Ministry of Science, Industry and Technology, and HKTM A.S. (SANTEZ no 0979.STZ.2015)
Exoskeletons act in series or in parallel to a human limb to assist in motion economy by augmenting joint torque and work done. An ankle-foot orthosis (AFO) is a type of exoskeleton that surrounds the ankle and foot. AFOs are externally applied and intended to control position and motion of the ankle, compensate for weakness, or correct deformities. AFOs can be divided into three groups which are passive, active, and hybrid. Since hybrid AFOs combine the advantages of passive and active AFOs by compliant actuators, they are more advantageous than other types of AFOs. The goal of this study is to build a hybrid AFO prototype for rehabilitation purposes and endurance augmentation.
Surface haptic technology is used to create haptic feedback on touch screens. The focus of this work is to develop a new tactile display using the principle of electrostatic attraction that will allow users to feel virtual elements on a touch screen such as textures, edges, etc. We aim to develop an active multi-touch system that could be integrated into the current portable electronic devices.